kmcdaniel.comWelcome.html

portfolio

kcm@stanford.edu

 

Simulation and Educational Technology

During 2009 and 2010 I was an intern at the Simulation and Educational Technology department of the Stanford University School of Medicine. There, I joined a number of projects, led a few, and got to design a number of documents and web-based learning platforms.


  1. Li Ka Shing Center for Learning and Knowledge (LKSC) website

  2. LKSC classroom overview

  3. Teaching and Learning Open House walking guide

  4. Teaching and Learning Open House poster

  5. Go HD: One hour to HD, HD photos, and HD videos

  6. Teaching Support website

Mobile device programming for casual learning

As a continuation of the exploration of human computer interaction on the mobile platform, we concentrated on the use of casual learning methods through mobile and social technologies, promoting learning during every-day activities. My project, Nommy, taught people how to cook through a networking application. It used augmented, interactive recipes and provided feedback and incorporation of the user’s social structure.


  1. Demonstrative prototype of Nommy

  2. Nommy expo poster

Human Computer Interaction

This course was a defining experience for me, as it solidified my understand of how humans can most effectively interact with technology, how design can help (but often hinders) that interaction, and how best to create interfaces that can make technological interaction the best method for a particular activity. My project was a social decision-making engine called The Decider, written on the mobile platform. The project won the class contest, judged by Scott Forstall, Senior VP of iPhone Software and Apple Inc.


  1. The Decider expo poster

Personal Efficacy of Health and Nutrition

My masters thesis project, currently under development, targets unhealthy eating habits through the lens of personal nutritional efficacy, and works to create behavior change toward cooking local foods.


  1. LocaNom website

  2. Final project report

  3. Masters project demonstrative prototype

Web-based learning environments

Helping underserved communities through innovative design in technological learning tools, my personal project, inprogress, was helping unemployed, homeless adults without currently relevant job skills to be retrained and hired into the job market.


  1. In Progress demonstrative prototype

  2. “A solution for unemployment-induxed homelessness in America”

  3. In Progress expo poster and documentation

2009

2010

Complete Class List - Stanford University


Fall 2009

  1. EDUC 151 | Qualitative Research Methods

  2. EDUC 336 | Language, Identity and Classroom Learning

  3. EDUC 391x | Web-Based Learning Environments

  4. CS 147 | Human-Computer Interaction

  5. MUSIC 65a | Beginning Voice

  6. EDUC 229a | Learning, Design and Technology Seminar


Winter 2010

  1. EDUC 333a | Understanding Learning Environments

  2. CS 294h | Social Software

  3. EDUC 396x | Mobile Device Programming for Casual Learning

  4. EDUC 176x | HTML, CSS and JS Lab for EDUC 396x

  5. MUSIC 65b | Beginning Voice

  6. EDUC 229a | Learning, Design and Technology Seminar

  7. Internship: Stanford University School of Medicine


Spring 2010

  1. EDUC 298 | Learning in a Networked World

  2. CS 377v | Creating Health Habits

  3. EDUC 229c | Learning, Design and Technology Seminar

  4. Internship: Stanford University School of Medicine


Summer 2010

  1. EDUC 229d | Learning, Design and Technology Seminar

  2. Internship: Synaptics Inc.


I am a learning technologies specialist, designing technologies that help create understanding. My specific concentration is in casual learning and mobile technology, designing solutions that live with the user and better their own understanding of their world.